Showing posts with label reader notes. Show all posts
Showing posts with label reader notes. Show all posts

09 September 2014

DO YOUR OWN COVERAGE: Terry Rossio's Reader Checklist

Everything below is from "Death to Readers" by Terry Rossio.  It's a checklist he developed when he worked as a reader at various places. All I did was edit it a bit, mostly recombining the bits and pieces under his original headings.

I did it for myself (I post almost all of what's here for myself) to use as a rewrite guideline.  I realized I could also use it before I start the actual writing of my next script, to save rewrite time after the first draft.  

Checklist A: Concept & Plot

Imagine the trailer. Is the concept marketable?  Are the parts castable? Does the film have roles that stars will want to play?

Who is the target audience?  What does the story have that the audience can't get from real life? Does the story transport the audience?

What is the screenplay trying to say, and is it worth trying to say it? Is there a strong emotion -- heart -- at the center of the story? Avoid mean-spirited storylines.

Is the concept original?  Is the premise naturally intriguing -- or just average, demanding perfect execution?  Is it funny, scary, or thrilling? All three?

Is it believable? Realistic? Once the parameters of the film's reality are established, they must not be violated. Limitations call for interesting solutions.

Small details add reality. Has the subject matter been thoroughly researched?

Does your story deal with the most important events in the lives of your characters?

What's at stake? Life and death situations are the most dramatic. Does the concept create the potential for the characters lives to be changed?  What are the obstacles? Is there a sufficient challenge for our heroes?

Does the screenplay create questions: will he find out the truth? Did she do it? Will they fall in love? Has a strong 'need to know' hook been built into the story?

Is there a goal? 

Is the screenplay predictable? There should be surprises and reversals within the major plot, and also within individual scenes.

Is there a decisive, inevitable, set-up ending that is nonetheless unexpected? (This is not easy to do!)



Checklist B: Technical Execution

No more than 125 pages, no less than 110... or the first impression will be of a script that 'needs to be cut' or 'needs to be fleshed out.'

Is it properly formatted?  Proper spelling and punctuation. Sentence fragments okay.

Is there a discernible three-act structure?

Are all scenes needed? No scenes off the spine, they will die on screen.

Repetition of locale. It helps to establish the atmosphere of film, and allows audience to 'get comfortable.' Saves money during production.

Begin the screenplay as far into the story as possible.

What is the hook, the inciting incident? You've got ten pages (or ten minutes) to grab an audience.

Begin a scene as late as possible, end it as early as possible. A screenplay is like a piece of string that you can cut up and tie together -- the trick is to tell the entire story using as little string as possible.

Every single line must either advance the plot, get a laugh, reveal a character trait, or do a combination of two -- or in the best case, all three -- at once.

Silent solution; tell your story with pictures. Visual, Aural, Verbal -- in that order. The expression of someone who has just been shot is best; the sound of the bullet slamming into him is second best; the person saying, "I've been shot" is only third best.

Is there pacing? Does it build?  Begin with a punch, end with a flurry. Not all scenes have to run five pages of dialogue and/or action. In a good screenplay, there are lots of two-inch scenes. Sequences build pace.

Allude to the essential points two or even three times. Or hit the key point very hard. Don't be obtuse.

Repetition and echoes can be used to tag secondary characters. Dangerous technique to use with leads.

Action and humor should emanate from the characters, and not just thrown in for the sake of a laugh. Comedy which violates the integrity of the characters or oversteps the reality-world of the film may get a laugh, but it will ultimately unravel the picture. Don't break the fourth wall, no matter how tempting.

'Character superior' sequences (where the character acts on information the audience does not have) usually don't work for very long -- the audience gets lost. On the other hand, when the audience is in a 'superior' position -- the audience knows something that the characters do not -- it almost always works. (NOTE: This does not mean the audience should be able to predict the plot!)

No false plot points; no backtracking. It's dangerous to mislead an audience; they will feel cheated if important actions are taken based on information that has not been provided, or turns out to be false.


Checklist C: Characters

The reality of the screenplay world is defined by what the reader knows of it, and the reader gains that knowledge from the characters. Unrealistic character actions imply an unrealistic world; fully-designed characters convey the sense of a realistic world.

Is the lead involved with the story throughout? Does he control the outcome of the story?

A character's entrance should be indicative of the character's traits. First impression of a character is most important.

Lead characters must be sympathetic -- people we care about and want to root for.
Audiences want to see characters who care deeply about something -- especially other characters.

Is there one scene where the emotional conflict of the main character comes to a crisis point?

What are the characters wants and needs? What is the lead character's dramatic need? Needs should be strong, definite -- and clearly communicated to the audience.

What does the audience want for the characters? It's all right to be either for or against a particular character -- the only unacceptable emotion is indifference.

Concerning characters and action: a person is what he does, not necessarily what he says.

Characters should be 'this but also that;' complex. Characters with doubts and faults are more believable, and more interesting. Heroes who have done wrong and villains with noble motives are better than characters who are straight black and white. Characters can be understood in terms of, 'what is their greatest fear?'

Character traits should be independent of the character's role. A banker who fiddles with his gold watch is memorable, but cliche; a banker who breeds dogs is a somehow more acceptable detail.

Character conflicts should be both internal and external. Characters should struggle with themselves, and with others.

Character 'points of view' need to be distinctive within an individual screenplay. Characters should not all think the same. Each character needs to have a definite point of view in order to act, and not just react.

Distinguish characters by their speech patterns: word choice, sentence patterns; revealed background, level of intelligence.

Run each character through as many emotions as possible -- love, hate, laugh, cry, revenge.

Characters must change. What is the character's arc?


06 May 2014

READERS LOOK FOR...

Here are excerpts from two articles at Script.com: 12 Signs of a Promising Script and What Readers Look For to give a script a recommend. This is just a checklist, go to the links for the full articles and explanations.



Meet the Reader: 12 Signs of a Promising Spec Script


1. The script is short – between 90 and 110 pages
2. The front cover is free of WGA registration numbers and fake production company names
3. The first page contains a lot of white space
4. I know who the protagonist is by page 5
5. The premise is clearly established by page 10
6. Something interesting/entertaining happens in the first five pages
7. The first ten pages contain plenty of action
8. I can tell what’s going on
9. The dialogue is short and to the point
10. The script doesn’t begin with a flashback
11. There are no camera directions, shot descriptions, and editing instructions
12. There are no coffins: Amateur writers love to adorn their scripts with lots of irrelevant bells and whistles – fake posters ... illustrated covers, graphic novel adaptations, mix tapes containing the songs featured in the scripts, ... specially produced promotional merchandise – key chains, postcards, bobble heads, etc. ... most of the scripts that accompany this junk are usually just awful ...



Meet the Reader: What I Look For


(A year later, Ray Morton wrote another piece. A longer, more detailed article.  Possibly he felt writers weren't listening.  I'm including more from the list which has 18 points.  Still - go read the whole article.)

1. A reasonable page count. As soon as I open a script, I immediately check to see how long it is. If it’s over 120 pages, then the script already has a black mark against it.
 2. Something interesting in the first few pages. A good script begins with a scene or an event or an incident that is exciting or funny or intriguing or scary or spectacular 
3. A clear premise. The premise is the core concept of your story (a shark attacks a New England beach town; a young couple fall in love on the maiden voyage of the Titanic;
4. An interesting protagonist. The protagonist is the script’s main character – a character with a strong goal whose actions in pursuit of that goal generates the story’s main events and drives the narrative forward from the beginning to the end.
5. A worthy antagonist. ... . The antagonist must be formidable enough to provide sufficient opposition to foil the protagonist for the length of the script. If the antagonist is a person, then I want him to be a colorful, interesting character, but not so colorful and interesting that he overshadows the protagonist.
6. A clear conflict between the two. The conflict between the protagonist and antagonist must be clear and understandable so that I can understand what they are doing to one another and why. 
7. A story that develops the premise. A good script is one in which the story springs from the premise and spins that concept out through three acts to a logical and exciting conclusion. ...  nothing is more satisfying than a story based on a great premise that makes the most of it.
8. A story that brings a fresh twist to its genre.
9. A plot I can follow. We’re in the era of non-linear storytelling – screenwriters today seem determined to avoid presenting a plot in anything resembling a straight line and so go out of their way to tell tales in out-of-order fragments, flashbacks, asides, dream sequences, ...  If you want to employ these gimmicks ...  don’t convolute it to the point where I get lost in your narrative machinations, because if I can’t understand your story, then it’s a good bet I’m not going to recommend it.
10. A plot with momentum. A successful dramatic narrative is one that builds continuously from the inciting incident to the inevitable climax.
11. An exciting climax that resolves the story’s central conflict. A lot of specs contain climaxes that are action-packed, but that don’t resolve the narrative. 
12. An unpredictable ending that is also logical and satisfying. ... when going for an unpredictable finale, writers often come up with denouements that come out of nowhere, that are not a logical outgrowth of the events that lead up to it. ... Unpredictable and twist endings only work if they also make sense.
13. Dialogue that is clever, characteristic, and brief. For me, good dialogue is dialogue that makes its point with wit and charm, that reflects the character of the speaker, and that doesn’t go on and on and on. 
14. Tightly-written action. As anyone who has read more than a few scripts will tell you, action is the hardest stuff to read. ... I (and most readers) prefer it when the action is written in brief, easy to digest paragraphs of only one, two, or three sentences and that can communicate the essence of the sequence without describing every thrust and parry, lock and load.
15. A script that can be a movie.  A script that can be a movie must also have a scope and scale that can be produced for a realistic budget. It must also not contain material that is inappropriate for the target audience (in other words, if your script is intended for a wide, mainstream audience, it cannot contain overly graphic sex and violence, something many young screenwriters fond of exploding brains and exposed, engaged body parts often forget).
16. An original voice. By this I don’t mean snarky or smartass stage directions – those are tiresome. What I mean is a point of view or a sense of humor or a way of looking at characters, scenes, and the world that are fresh, original, and unexpected.
17. A script that does what it is supposed to do. In other words, if the script is a comedy, then I want it to be really, really funny ...  If it’s a horror movie, then I want it to scare the beejesus out of me .... 
18. A feeling. A script stands its best chance of getting a thumbs-up from me if I experience a strong emotion at the finish – if I’m feeling very happy or intensely sad or amazingly inspired, or incredibly relieved. The best movies provide us with a moving, transformative experience. The best scripts do too.
Check out my new books A Quick Guide to Television Writing and A Quick Guide to Screenwriting. Both are handy primers to the art, craft, and business of writing for the big and small screens.



02 April 2014

READER NOTES - 1

What makes you keep reading something? And what makes you stop reading something?
[–]theweslawson[S] 25 points  ago
I'm sure there are agencies where scripts are thrown out after the first 10 pages if they aren't formatted perfectly and engaging right away, but at my company that is not the case. It is very rare that a script meets the criteria for me to give it a zero (meaning I did not finish reading.) It has to fail on almost every level.
This has only happened once so far. The script was full of spelling errors, formatting errors, and a plot was not introduced by page 40 - where I stopped reading.
That being said, the most common score given for amateur work is 2, which is a pass. This means the agency may look at future work from the writer or a revision but will not do anything further with the submitted script. The most common culprit for this score are pacing, structural, and dialogue problems.
Make the dialogue sound real. Don't use too many cliche phrases. Pay EXTRA attention to the dialogue from characters that are the opposite sex from you.
Pacing problems are generally scenes that are too long with extended conversations that become dull. Move the characters to different settings or the audience will get bored (unless you're Quentin Tarantino and can write dialogue like a motherfucker).
Structural problems are things like how smoothly scenes flow into each other. Are subplots helpful or harmful? Are structural devices used (flashbacks, foreshadowing, etc...) and are they effective?
Finally, it's all about balance. Don't cram too much in to your script but don't leave it overly simple unless you are very confident in your dialogue and character development.
source


Some don't think this one reader on Reddit is much of a source. This is a bit from an article by the great screenwriter and former reader Terry Rossio who developed a reader checklist that became the standard for the company he read for. You can read the whole thing here (and should) but here are the first two entries under Technical Execution:

Checklist B: Technical Execution
#21. Is it properly formatted?
#22. Proper spelling and punctuation. Sentence fragments okay.


READER NOTES - 2

This thread on Done Deal sparked one of the sillier debates I've ever read on screenwriting. There was a simple issue: how do you indicate voice over? The simple answer is (V.O.) after the character name.

It's what is called a "character extension."  Very descriptive: something that extends the line of the name. You put (O.S.) there. Or (CONT'D) there. It's what is called a "convention."  That is: it's how it's done in a subculture, like screenwriting.  They have different conventions in other forms.  The overarching position in the thread, and in so many other threads in so many other places is:


THERE ARE NO RULES IN SCREENWRITING.

Here's a YouTube video of a panel of professional readers speaking to hopeful screenwriters. It's quite long and the sound isn't great in many places, but here are some excerpts:

Re: typos and poor grammar -
It's another red flag that someone doesn't have an element of craft, that someone isn't invested, hasn't spent the time to think "Oh, maybe I should read it before I send it out." Or give it to somebody who is a grammar queen to like, knock it into shape, so, typos lose me right away. Bad, I don't know how it happens at this level, but bad formatting, things that are formatted wrong, I have no idea how it happens but it happens all the time. And my big pet peeve is the mis-use of the wrylie. ...
I know how it happens. It happens because people get crappy advice on forums that says, "You don't have to learn anything or spend any time on form or understand the process.  You're great idea will be enough!"

No. It won't. Here's why:

[screenwriters should]...understand that they're writing for a reader.  If I've got my hands on it, it's bad news, they can't get it to an executive producer, they can't get it to someone else.  It's a big signal that they don't understand the process that they're going through.  

But.  But he's not going to pass up a great story, right?  Well, this is the question posed by another reader on the panel when one said how painful reading a bad script was:
But when you hit a really bad one, you don't read the whole thing, do you? 
He's quite surprised another reader would "read the whole thing."  And he worked for a major. Many readers just won't read to the end of a badly constructed script.  All those typos and grammatical errors and crappy formatting and five lines mid-dialogue in a wrylie, all that over-description of precisely what everyone is wearing, all the long blocks of text - they aren't reading your story.  They don't get there. Remember this, as a reader:
Your job is to say no,
So. If you slept through Composition in highschool, 

  • if you are too lazy to buy a copy of The Screenwriter's Bible, or even look online for the numerous guides to formatting, 
  • if you are trying to use language you don't employ in daily life because you want to sound smart and instead just sound like a 16-year-old who slept through English Lit as well as Comp, 
  • if you think anyone can hit it big with a great story and you'll be the one ... you are probably too lazy to read this post.

BUT - if you are new, even if you did sleep through Comp, but now want to do this job, if you have the discipline and drive to educate yourself and spend years learning a craft, IF you are willing to do the work, then, please:  Don't listen to people who want you to believe you don't have to

Aspire to greatness and work your ass off to get there.  Because you really want someone to read to the end of the script. You really want someone to experience your story.