30 November 2014

Do Your Own Coverage 3: Profound_Whatever

In Do Your Own Coverage One, I posted the criteria Spec Scout uses to judge scripts.  I had found it very useful for finding issues in my scripts and rewriting.

Another thing I use is the Profound_Whatever reader graphic section titled "Recurring Problems."  These are the things that lead a reader to not recommend a script.  Especially if there are more than one of these issues in the script.  I go through these and my script, one-by-one and check to see if I am committing these sins.


Because this information is only in image and I'm too lazy to rewrite, I'm reproducing the images here, edited into black and white format for easier reading since I had to shrink to fit.  Here's a link to the original graphics, along with the other pages.

 

 




22 October 2014

Do Your Own Coverage 2: SpecScout Scoring

It's difficult to objectively judge our own work.  So we pass the script around or pay for coverage or both. Not a bad thing, but newbies often do that prematurely, without the rewriting they need to make the script as good as they can make it before they send it out.  We're too close to it to see what more we should be doing. 

This is the first in a series of posts on being your own reader, providing your own coverage.

This first article comprises excerpts from a checklist that SpecScout uses, both on the scripts sent out by agents that The Scoggins Report references, as well as those submitted for paid coverage. Check your script against this list and see if it measures up.


The information below is as it appeared on the Spec Scout site on Oct. 1, 2014. 

How Does the Spec Scout Score Work?

The Spec Scout Score is a single number on a 100 point scale that represents the quality of a screenplay based on the ratings of multiple individual readers in multiple individual categories. The higher the score, the better the screenplay.

To come up with the score, at least three readers provide an overall rating on the familiar "Pass / Consider / Recommend" spectrum as well as numerical scores for ten individual attributes discussed below. Our algorithm calculates the readers scores into a single number on a 1-to-100 scale.


Character

The protagonist's development is central to a script's success, and the main character(s) undergo the most analysis at Spec Scout. Readers need to understand the protagonist's emotional motivation and desires before they can invest in his/her journey, and nearly every scene should present information that's relevant in some way to the protagonist's arc.


Questions We Consider in Character

• Is the protagonist clearly identified? Or if it's a two-hander, are both? If it's an ensemble piece, consider each of the below questions for each primary character.

• Does she/he have a clear back‐story?

• Does she/he have a clear goal or "want"? Does she/he take an active approach to her/his goal?

• Does she/he have a clear weakness, fear, vulnerability or internal need that is unique from his/her goal? Are there moments where the protagonist is particularly vulnerable or giving that allow us to empathize with or relate to her/him?

• Does she/he ultimately undergo a change (learn a lesson, address a weakness) that ultimately completes her/his arc?

• Does every supporting character play a valuable role in challenging, stimulating or aiding the protagonist along their journey and/or growth?

• Do the supporting characters effectively fulfill traditional or archetypical roles (e.g., Attractor / Ally / Mentor / Messenger / Antagonist / etc.)? If there is an antagonist, does she/he provide an appropriate foil to our protagonist in terms of values, strengths, motivations or ideology?

• Are supporting characters colorful and well‐differentiated from each other and from the protagonist?

• Is the number of characters appropriate for the narrative or are there so many that the focal point becomes confusing?

• Are characters developed in the following ways? Physically/Self: The character has an appearance, physical attributes, manner, etc. Mentally/Psychologically: The character has personality, drive, dreams, goals, etc. Socially/Sociologically: The character interacts with the world, with his or her home life or friends, with his or her job or co-workers, etc.


GOOD

• The screenplay establishes empathy, a connection between the Protagonist and the audience, during his or her initial introduction no more than 10 pages into the script.

• Something is in jeopardy. Within the first 20 pages, the Protagonist has an easily established dramatic want or goal and the audience wants the Protagonist to succeed in accomplishing it.

• The Protagonist takes direct action against internal and external conflict consistently throughout the script in order to reach his or her goal, thus driving the plot.

• The Protagonist has a clear emotional need that is realized by the end of the script.

• The Protagonist makes choices instead of just reacting to things that happen to him or her.

• The Antagonist and supporting characters do not overshadow the Protagonist. While other characters may have their own moments to shine, the story consistently revolves around the Protagonist. The supporting characters’ actions always affect the Protagonist, even if only illuminating him/her by by contrast.

• The supporting characters are developed and are not simply plot devices. They seem as real as the Protagonist and have their own goals and purposes, no matter how small.

• Due to opposing forces in pursuing a goal, the principal characters transform and have easily discernible arcs. They learn lessons and grow as people. The arcs and characters are believable throughout.


Conflict

We think of "conflict" as the engine that drives the story, and as such, the central conflict should be universal and permeate the entire narrative. There should also be minor conflicts, which further complicate the Protagonist's struggle. Even minor characters and antagonists generally have conflicts, goals, and dilemmas that often counteract or support the protagonist. less»


Questions We Consider in Conflict

• Is the main conflict sufficient to sustain the story and keep the protagonist challenged throughout?

• Define the main conflict. Remind us what is at stake.

• Does the conflict relate to the human condition? Can at least a group of people, if not large audiences, agree and relate because they often struggle with some of the same internal or external conflicts addressed?

• Are the stakes clearly established early on? Are they believable to the conflict?

• Does the conflict directly relate to what we know about the character?

• Does the conflict escalate as we get closer to the climax?

• Does the main source of conflict change at multiple points throughout the story or stay consistent?

• Do the subplots also have conflict?

• Is there both external conflict (events) and internal conflict (feelings)?

• Does the conflict progress as the pages pile on, or are there times when the wheels seem to spin in place or stop spinning altogether?

• In addition to the conflict that threatens the characters from the outside, does conflict arise among characters or do they always agree on everything?

• Is everything addressed in the climax?

GOOD

• Universal conflict is built directly into the premise and can be related to by all viewers on a primal level, independent of time period or culture.

• The obstacle the Protagonist must overcome provides him or her with a sufficient challenge.

• There is sufficient internal and external conflict to keep the major characters under duress.

• The conflict causes the reader to experience tension, anticipation, and suspense.

• The reader experiences pleasure when the tension caused by the conflict is released.

• The script features multiple levels of conflict.

• The level of conflict builds over time.

• The main conflict is experienced directly by the Protagonist.


Craft


In this section, readers assess the writing itself, as a whole. In addition to general wordsmithery, this is where readers may examine the effectiveness of action description, character descriptions, any overuse of camera direction, "unfilmables," and any cases of grammatical errors, typos, or improper formatting.

Questions We Consider in Craft

The craft section answers two primary questions:

1. Does the writer's use of the English language help or hurt the story being told? Does word choice and sentence structure create vivid pictures of the imaginary world?

2. Is the script formatted according to industry standard conventions?

We also consider the following:

• Are there spelling and grammatical issues? Are sentences grammatically correct? Is there effective sentence structure and clear syntax? Are there typos and spelling errors? Are words misused? (Minor issues, like the omission of commas, may not be an issue.)

• Is the writing clear, concise, and descriptive? Or is the writing confusing, long‐winded, and insufficient in its detail?

• Is vivid description used to introduce principal characters, create memorable visuals, and clearly establish placement of characters geographically? Is descriptive language used to generate atmosphere, convey imagery, and detail interesting or exciting movements and actions? In general, is the quality of writing masterful, impressive, and elevated?

• Is there unnecessary or inappropriate detail? Are camera angles used excessively? Is there actor direction or an excessive amount of line‐readings/parentheticals in dialogue? Are there musical cues or suggestions of song choice? (Minimal use of camera angles can be okay, so long as its not distracting or excessive.)

• Is proper formatting being used? Are the characters capitalized when introduced with ages? Do the margins appear appropriate? Is the script written in screenwriting software or, if not, is Courier 12pt font being used? Are slug lines used accordingly? Are action/description paragraphs under seven lines?

• Can everything written in description be shown on screen? Or does the action description contain too many "unfilmables" or omniscient information (e.g. thoughts, state of mind, etc.)? (Minimal use of omniscient information is used by professional writers and can be okay, so long as its not distracting, lazy, or unaware.)

• The script is properly formatted as an industry standard screenplay.

• The script falls into the 88–125 page length without feeling crammed or drawn-out. Scenes are not obviously cut or added to fit within this page length.

• Action paragraphs are grammatically well written, composed of 3–4 lines, allowing the eyes to flow easily across the page. Sentence fragments are acceptable.

• The action/description never tells the director how to film.

• The script only contains visuals that can be shown on screen. The action paragraphs should not be written like a novel describing emotion and internal feeling.

• Parentheticals are used sparingly, only in cases where tone would not be obvious (Ex: sarcasm or sotto) or to show a character's movement from one thought to the next (Ex: off his or her look or beat) within the dialogue.

• There is a clear tone that is consistent throughout and never wavers or changes without precedent.

• The story makes logical sense but is not predictable.

• The script contains few or no typos. Any errors are minor and easy to fix.

• The screenplay is easy to follow and does not require multiple reads to understand; yet it creates the desire for multiple reads in order to enjoy it again and study details.

• Written in industry standard font (i.e., 12 Point Courier New).

• Whenever a speaking character is introduced, the name of that character is written in all capital letters.

• Character names for lines of dialogue are always written in all caps.

• Appropriate abbreviations—such as INT. for Interior and EXT. for Exterior—are always properly used.

• Slug lines (scene headings) are consistent—the same setting isn’t referred to by five different names. They are also as short as possible without losing content, and are never longer than one line. In many situations, it is okay to leave out the time of day or Int./Ext.


Dialogue

Though film is a visual medium, dialogue provides crucial textural reality and plays an important role in connecting the audience to the on-screen characters. less»

Questions We Consider in Dialogue

• Is dialogue used to differentiate and strengthen each character's individuality? Do all the characters sound real and appropriate for their location, time period or background?

• What are the unique personalities as expressed through their dialogue? Does each principal character have a distinct disposition, ethos, or point of view as expressed in dialogue? Are there twangs, brogues, jargon, sayings, manners of speech, or demeanors that are used to make characters uniquely memorable?

• Is each character’s voice consistent throughout the story?

• Is dialogue on‐the‐nose and platitudinal? Do characters state the obvious or openly state their feelings? Do they say everything they're thinking or describe things as they happen? Do they provide more information than is realistic for the situation? Do characters speak economically or is dialogue overwritten?

• OR is dialogue nuanced? Does it contain subtext? Are there layers of meaning within the lines? Could characters be saying one thing and thinking, planning, or meaning something different? Are characters' speech patterns affected by circumstances in each scene?

GOOD

• Principal characters have distinct speech patterns and don't sound alike. If you were to take a line of dialogue and cover up the speaker's name, you would have a good chance of discerning the speaker’s identity.

• Dialogue adds to the characters and story without explaining what's going on or telling what's happened or is about to happen. No on-the-nose dialogue.

• The characters always use subtext, never overtly stating what they mean or feel. Such states should be obvious to the audience based on the strength of the plot.

• The dialogue is believable, with character interactions occurring at appropriate moments.

• The dialogue flows, with each interaction leading logically into the other. No lines seem out of place.

• The dialogue consistently and accurately reflects the character's personality.

• The dialogue reflects the time period and subculture in which the story takes place.

• The dialogue is memorable. The audience will recall specific lines and tell their friends about them.

• The dialogue has a certain beat and uses alliteration and assonance to make conversations sound great, even to a viewer who speaks a different language.

• The action and dialogue balance each other out into a smooth, coherent read without stalling the screenplay.

• The dialogue is not expository. In many scripts, especially ones with complex stories, it is easy to let the characters get lost in long, uninteresting explanations of major story points. This is neither interesting nor dramatic.

• There is not unnecessary narration. Voice-overs are used only to “brighten the picture,” not to present plot points. If voice-overs are taken out, the audience would still be able to tell what’s going on. On occasion, voice-overs can be used to blend one scene to the next. These types of voice-overs save the audience from unnecessary scenes rather than repeating or announcing information.


LOGIC

A good story can be grounded in the principles that govern our reality or it can establish an entirely new set of rules to which the characters and events adhere. In this section, our readers assess how consistently the script applies its own rules and whether there are any gaping plot holes. less»

It doesn’t matter if “the world” or “mythology” is fantastical or reality-based, so long as the screenplay follows its own logic. That means all questions posed are addressed, strange or fantastical phenomena are explained, and characters aren’t two places at once, nor do they act on information they don’t have. If anything is unclear or contradictory, it’s worth mentioning in the Logic section. Successful movies often have holes in logic or coincidences, but the movies that stand the test of time tend not to.

Questions We Consider in Logic

• Were there any plot holes?

• Did points lack clarity?

• Are there any unanswered questions?

• Any inconsistencies or lack of continuity?

• Any contradictions of information stated earlier?

• Any false or made‐up logic?

• For scripts with Fantasy, Science Fiction or Supernatural elements, does the "world logic" or scientific logic make sense? Are the established rules followed consistently or broken without reasoning? Do the rules of the world make sense together or contradict each other? Are there aspects of the plot that still seem impossible because of partial or incomplete explanation? Any completely unbelievable moments, conclusions, or events not supported within the world?


Originality

 No screenplay is completely original, obviously, but every script should feel fresh and contribute something original to its genre. "Formulaic" need not mean "clichéd." Even if a concept has been done 100 times before, it may be done again as long as the idea is richly presented and there's a reason for the perspective.

Questions We Consider in Originality

In addition to the premise, our readers also consider the individual scenes, characters and structure.

• Is the premise original? Is the combination of characters and settings inherently novel or interesting? Does the script pose any interesting questions? Does the script contribute any new perspectives or share a unique world, situation, life, culture, or science?

• Does the script make any fresh contributions to its genre? If not entirely original, does the script present a unique perspective or "take" on a commonly explored theme, plot, or character type? Is the premise a unique merging of ideas? Are there any events which are unique to the genre?

• Are themes, plots, and characters reminiscent of previously made films? If so, which elements are derivative? From which films do they borrow? What original contributions are made? How does this script differentiate itself from similar films? Are events in the story predictable?

GOOD

• While the core concept may be thought of as a combination of two films (e.g., The Godfather meets Terminator), it has a unique hook—something we have not seen before.

• The core concept is something that has been seen before (e.g., prison break or zombie invasion) but done better here.

• Core concepts that generally don't go together are made to work in this instance, such as science fiction and western.

• The script flips a genre in a fresh way, such as a female Superman or a male Mary Poppins.

• Established conventions are followed yet something new is added, or a standard convention is twisted in a new way.

• Both the premise as a whole and individual sequences offer something new.

• New characters are brought into roles not thought of before.


Pacing

Like the logic category, our readers assess each script's pacing on its own terms. Regardless of whether a story moves quickly or slowly, a well-paced screenplay times its major events so that there is a fair balance of tension and release.

Questions We Consider in Pacing

• Do parts of the script drag, and if so, where and why?

• Does every scene organically lead out of the previous one and into the following?

• Are there scenes that do not drive the story, or extended periods where nothing happens? Are scenes simply too long?

• Are scenes the appropriate length for their purpose? Is an appropriate amount of time spent on each conflict/storyline? Are some scenes too long or too short? Do characters spend too much with non‐critical storylines? Did certain moments feel rushed?

• Is there a proper balance between action and dialogue?

• Mystery vs. Discovery: Is there enough mystery maintained at all times ‐ either about what happened in the past or what is happening in the moment ‐ to keep the reader invested? Is information learned later that addresses elements that were previously unknown? Are there questions introduced that are later answered?

• Tension vs. Release: Tension should exist story‐wide as well as on a scene‐by‐scene basis. In each scene, does the character want something that she/he is not getting? Is the tension balanced periodically with moments of release (e.g., comedic relief, change in circumstances, success)?

• Causality: Does each scene depend on the scene that came before it? Is the connective logic that links scenes "this because this," or merely "this, then this?" Was each event properly supported by previous development such that it made sense when it happened?

• Other Types of Tension: Is anticipation or worry created about what could happen in the future (suspense)? Are there moments where we know things the protagonist doesn't (Dramatic irony)? Do events occur which were unexpected or shocking (surprise)? Were those surprises still supported by the reality of prior development, or were they un‐founded or forced?
GOOD

• Everything is timed perfectly, with events staggered so that just enough time passes for tension to build, but not so much time that the story drags while waiting for the next major event to occur.

• The story is fascinating throughout, with the audience always wanting to know what happens next.

• Every character is on screen for just the right amount of time, appearing with just the right amount of frequency and for just the right duration.

• The most important events in the lives of the characters appear on screen.


Premise

In this section, our readers assess the major characters and events with a focus on evaluating the central concept of the screenplay itself, as opposed to the execution of the idea. In the coverage, the readers summarize the core concept and opine as to its potential for providing conflict and growth, not its commercial viability. less»

Questions We Consider in Premise

• Can the underlying core concept be discerned and summarized quickly?

• Is the core concept an inherently interesting idea? Are tension and conflict built into the premise? Does it make a good pitch?

• Is the premise explored to its full potential?

•Does the core concept provide a rich foundation for interesting plot progression and character decisions?

• Are there any themes that stem from the premise? Is there a message? Does the script establish any valuable themes or messages that provide additional layers of meaning? Does the script issue any kind of commentary, have a thesis, or present a "moral of the story?" Is there thematic cohesion (i.e., is the theme introduced and revisited through examples, whether textual or subtextual)? Are there deeper levels of meaning, symbolism, or overarching allegory? Does the script prove a point or highlight any underlying truths about the situation or condition?

• Does the script deliver on the expectations the premise creates?

• Is the “world” or mythology clear and consistent, and does it help to enrich situations and relationships throughout? Is there a good match between the core concept and the world or setting?

GOOD

• The core concept - the underlying theme, characters, conflict, goals and setting that sum up the premise - can be discerned and concisely summarized in an engaging logline.

• Every scene revolves almost exclusively around the core concept. While there are additional subplots, they work to either counterpoint or reflect the central premise or characters.

• Universal conflict is built directly into the premise and is relatable by all viewers on a primal level, independent of time period or culture.

• It is an inherently compelling idea that builds a strong foundation for tense or interesting situations and decisions.

• It is a unique and engaging idea for a movie.


Structure

We think of good structure as a plot that presents one coherent and complete story. In other words, does the beginning lead into a middle that leads to a satisfying conclusion? In addition to the story's overall construction, our readers also assess the screenplay's deeper, internal structural elements.

Questions We Consider in Structure

•Is there a beginning, middle, and end that flow smoothly from one to the next? Does the narrative form one coherent whole?

• Regardless of the framework the screenwriter has chosen, do the existing structural beats function effectively (Pre‐Existing Life, Call to Action, Act One Decision, Midpoint, Climax, Resolution, Test of Character Change etc.)? Do these beats appear at the proper times, in the order that is most effective? Or do certain beats seem to happen prematurely, without prior development, while others seem to happen too late?

• Are there any other notable structural devices? Do they function effectively? (e.g. Flashbacks, Flashforwards, Cutaways, Non‐Linear Timeline, Plot Twists, Frame Story, Talking Heads, Montage, Dream Sequence, Voiceovers, Reversals, Contingencies, Vignette Structure, Ensemble Structure, Deus Ex Machina, "Ticking Clocks" etc)

• Does every scene move the story forward in terms of the plot progression, character arc, or both? Or are there scenes that could be removed and go unnoticed? Are there scenes that could be removed and their absence would not affect the logic of the narrative?

• Are there discernible sub‐plots? What are they? Are they intrinsically related and relevant to the "throughline" or do they advance an overarching theme?

• Do story details that are "planted" in the beginning "pay off" later on by aiding a resolution, demonstrating a comparison, servicing a joke, or reminding us of an important truth?

• In general, are the most important moments shown and not told? Are scenes with the highest tension showcased? Or do key moments happen off screen?

.• Is there an "engine" worth mentioning that drives the plot forward? (competition, task that needs to be completed, time constraint, performance, key event, test, battle etc). If so, does it function effectively to anchor the relevance of each event leading up to it?

THREE ACT STRUCTURE

There are many different approaches a writer may take to structuring a screenplay. Some work in acts, others prefer sequences or steps, and still others use more experimental frameworks like vignettes, multiple storylines, or non-linear progression. The most commonly used structural framework is the Three-Act Structure, but our readers are trained not to score alternative frameworks poorly just because they're unconventional.

Regardless of the path a writer chooses, the most important thing in terms of the story's structure is that the Protagonist(s)' struggle is constant throughout and that the stakes are continually raised. It's important that the beginning engages the reader's interest and leads to a middle that feels related to what came before it, which in turn resolves in a conclusion that connects with what came before.

SUBPLOTS

A good script should also contain subplots, a series of integral parts that help maintain a story's structure. Good subplots are identifiable and interesting enough to hold up on their own. Every scene that is unrelated to the main plot should be part of a subplot.

• Do these sequences have their own beginning, middle, and end?

• Do the subplots have obstacles and reversals?

• Do the subplots add or detract from the main plot?

• How do the subplots relate to the main goal and are they intertwined with the main plot or characters?

• Is there a point and ultimate payoff for the subplot? Are they resolved in a satisfactory manner?

GOOD

• The Screenplay easily fits into a classic structure as outlined by Christopher Vogler, Syd Field, Blake Snyder, Robert Mckee, Joseph Campbell and so on.

Note: There are plenty of examples of movies that don't exactly conform to the above frameworks. Our rubric cites plenty of counter-examples, such as "Psycho," which broke conventions by switching the protagonist in the second act, and "Crash," which told a series of generally unconnected stories that were connected by theme. If a screenplay has a unique structure that does not conform to convention, it can still receive a high score in this category.


Tone

Like logic and pacing, what our readers look for in the tone section is consistency within the world established by the script itself. The easy way to think of this topic might be, "If it's a comedy, is it funny? If it's horror, is it scary?" We also look for tonal elements that are obviously out of place with the rest of the piece, tempered by an assessment of the writer's intention. less»

Questions We Consider in Tone

• Is the tone effective within its genre? If it's a Comedy, is it funny? If it's a Drama, did you feel for the characters and does it tease out salient questions about relationships and our humanity? If it's a thriller, is it suspenseful and does it contain twists and turns?

• Is the tone consistent throughout, or does it seem to change from one sequence to the next or shift from beginning to end? Are there scenes that felt jarring, unnatural, or dissonant? Does it start off as a comedy and end up a murder mystery, etc.?

• Is the tone appropriate for the genre within the context of the writer's intention? For example, are there gratuitous sex scenes in a Family/Adventure, or there a series of gruesome murders in an otherwise a Broad Comedy?

10 September 2014

REWRITE: Page Awards Judges Notes

I'm on a mailing list for the Page Awards Newsletter, September's came today. They announce 2014 winners in a few days. Below is an excerpt from an article:
PAGE Awards
Contest Updateby Zoe Simmons
Since the last post was about rewriting, I thought this list of common notes judges put on submitted scripts was also useful for looking at a script during rewrite. 


Here are some of the most common mistakes many writers make and things to avoid:

  • Large blocks of description. Keep your description down to three or four lines at most.
  • Too many parentheticals. Use them sparingly and only when absolutely necessary.
  • Writing camera directions and trying to direct on the page. You’re the writer. Directing is the director’s job.
  • Unnecessarily long scenes. Start each scene as late as you possibly can and exit as early as you can.
  • Superfluous characters. If multiple characters serve the same function, roll them into one character instead.
  • Novelistic writing. This is cinema, so make sure you “show, don’t tell.”
  • On-the-nose dialogue and clunky exposition.
  • Idle chit chat. Cut to the chase in your dialogue and skip the superficial conversations.
  • Clichés. Look to subvert our expectations and find your own way to hit genre beats.
  • Repetitive action or dialogue. Keep your story moving forward. Don’t cover the same ground twice.
  • Convoluted plotting. Clarity is key. Make sure that what you see in your head is clearly on the page.



Interesting how often we are told essentially the same things.



09 September 2014

DO YOUR OWN COVERAGE: Terry Rossio's Reader Checklist

Everything below is from "Death to Readers" by Terry Rossio.  It's a checklist he developed when he worked as a reader at various places. All I did was edit it a bit, mostly recombining the bits and pieces under his original headings.

I did it for myself (I post almost all of what's here for myself) to use as a rewrite guideline.  I realized I could also use it before I start the actual writing of my next script, to save rewrite time after the first draft.  

Checklist A: Concept & Plot

Imagine the trailer. Is the concept marketable?  Are the parts castable? Does the film have roles that stars will want to play?

Who is the target audience?  What does the story have that the audience can't get from real life? Does the story transport the audience?

What is the screenplay trying to say, and is it worth trying to say it? Is there a strong emotion -- heart -- at the center of the story? Avoid mean-spirited storylines.

Is the concept original?  Is the premise naturally intriguing -- or just average, demanding perfect execution?  Is it funny, scary, or thrilling? All three?

Is it believable? Realistic? Once the parameters of the film's reality are established, they must not be violated. Limitations call for interesting solutions.

Small details add reality. Has the subject matter been thoroughly researched?

Does your story deal with the most important events in the lives of your characters?

What's at stake? Life and death situations are the most dramatic. Does the concept create the potential for the characters lives to be changed?  What are the obstacles? Is there a sufficient challenge for our heroes?

Does the screenplay create questions: will he find out the truth? Did she do it? Will they fall in love? Has a strong 'need to know' hook been built into the story?

Is there a goal? 

Is the screenplay predictable? There should be surprises and reversals within the major plot, and also within individual scenes.

Is there a decisive, inevitable, set-up ending that is nonetheless unexpected? (This is not easy to do!)



Checklist B: Technical Execution

No more than 125 pages, no less than 110... or the first impression will be of a script that 'needs to be cut' or 'needs to be fleshed out.'

Is it properly formatted?  Proper spelling and punctuation. Sentence fragments okay.

Is there a discernible three-act structure?

Are all scenes needed? No scenes off the spine, they will die on screen.

Repetition of locale. It helps to establish the atmosphere of film, and allows audience to 'get comfortable.' Saves money during production.

Begin the screenplay as far into the story as possible.

What is the hook, the inciting incident? You've got ten pages (or ten minutes) to grab an audience.

Begin a scene as late as possible, end it as early as possible. A screenplay is like a piece of string that you can cut up and tie together -- the trick is to tell the entire story using as little string as possible.

Every single line must either advance the plot, get a laugh, reveal a character trait, or do a combination of two -- or in the best case, all three -- at once.

Silent solution; tell your story with pictures. Visual, Aural, Verbal -- in that order. The expression of someone who has just been shot is best; the sound of the bullet slamming into him is second best; the person saying, "I've been shot" is only third best.

Is there pacing? Does it build?  Begin with a punch, end with a flurry. Not all scenes have to run five pages of dialogue and/or action. In a good screenplay, there are lots of two-inch scenes. Sequences build pace.

Allude to the essential points two or even three times. Or hit the key point very hard. Don't be obtuse.

Repetition and echoes can be used to tag secondary characters. Dangerous technique to use with leads.

Action and humor should emanate from the characters, and not just thrown in for the sake of a laugh. Comedy which violates the integrity of the characters or oversteps the reality-world of the film may get a laugh, but it will ultimately unravel the picture. Don't break the fourth wall, no matter how tempting.

'Character superior' sequences (where the character acts on information the audience does not have) usually don't work for very long -- the audience gets lost. On the other hand, when the audience is in a 'superior' position -- the audience knows something that the characters do not -- it almost always works. (NOTE: This does not mean the audience should be able to predict the plot!)

No false plot points; no backtracking. It's dangerous to mislead an audience; they will feel cheated if important actions are taken based on information that has not been provided, or turns out to be false.


Checklist C: Characters

The reality of the screenplay world is defined by what the reader knows of it, and the reader gains that knowledge from the characters. Unrealistic character actions imply an unrealistic world; fully-designed characters convey the sense of a realistic world.

Is the lead involved with the story throughout? Does he control the outcome of the story?

A character's entrance should be indicative of the character's traits. First impression of a character is most important.

Lead characters must be sympathetic -- people we care about and want to root for.
Audiences want to see characters who care deeply about something -- especially other characters.

Is there one scene where the emotional conflict of the main character comes to a crisis point?

What are the characters wants and needs? What is the lead character's dramatic need? Needs should be strong, definite -- and clearly communicated to the audience.

What does the audience want for the characters? It's all right to be either for or against a particular character -- the only unacceptable emotion is indifference.

Concerning characters and action: a person is what he does, not necessarily what he says.

Characters should be 'this but also that;' complex. Characters with doubts and faults are more believable, and more interesting. Heroes who have done wrong and villains with noble motives are better than characters who are straight black and white. Characters can be understood in terms of, 'what is their greatest fear?'

Character traits should be independent of the character's role. A banker who fiddles with his gold watch is memorable, but cliche; a banker who breeds dogs is a somehow more acceptable detail.

Character conflicts should be both internal and external. Characters should struggle with themselves, and with others.

Character 'points of view' need to be distinctive within an individual screenplay. Characters should not all think the same. Each character needs to have a definite point of view in order to act, and not just react.

Distinguish characters by their speech patterns: word choice, sentence patterns; revealed background, level of intelligence.

Run each character through as many emotions as possible -- love, hate, laugh, cry, revenge.

Characters must change. What is the character's arc?


08 September 2014

HITFIX Graham Moore Interview (The Imitation Game)

Excerpted from an article by:
By Kristopher Tapley


LOS ANGELES — The last four years have been a whirlwind for screenwriter Graham Moore. After seizing the once-in-a-lifetime opportunity to tell the story of a childhood hero, his script based on
Graham Moore
Alan Turing's life — "The Imitation Game" — lit up the industry, landing at the top of The Black List (an annual compendium of hot unpublished screenplays). He was given the rare opportunity as a writer to see production all the way through as an Executive Producer, moving with the project in and out of the studio system, and in the mountains of Colorado last week, he witnessed the film catch fire after finally premiering at the Telluride Film Festival.

Now the 32-year-old finds himself working alongside directors like Michael Mann and Marc Forster, living the dream after having the best possible alignment of stars on his first major industry experience. With "The Imitation Game" set for another big coming out at the Toronto International Film Festival next week, I carved out some time to chat with Moore in between plane rides as he begins to steel himself for the season ahead. Because let's face it, a well-received historical biopic fronted by awards maven Harvey Weinstein is sure to make for a marathon this time of year.

(Note: There are casual beats in the conversation that could be considered SPOILERS regarding the fate of the film's subject, Alan Turing. Given that this is a biographical film built on non-fiction, I've left those notes throughout. Anyone with a cursory, Wikipedia-level knowledge of Alan Turing's life will do just well with them. Otherwise, tread lightly.)



***

When did you first see a cut of it? How long has it been ready to go?

I think we only picture locked six or eight weeks ago. But I first started seeing cuts in January and we wrapped in November. Morten [Tyldum, the director] and Billy [Goldenberg], the editor, they had about a month or so on their own, then they sort of brought me in to start helping out. And that was great. My whole experience with Morten in general is that he's been so inclusive and so generous about having me be part of the process the whole time, even through editorial.

Yeah, we talked about that briefly in Telluride, the idea that it's rare for a writer to be kept so close to the project through production.

You have an Executive Producer credit at the end of the day here. How did that happen? Did Morten just know that you were so well-versed in the material that he wanted you there?

We just got along. I had heard pitches from 20 or 30 different directors for the movie, and from the second I met him I knew 45 seconds into the meeting, I was like, "This is the guy." First, he liked all the things about the script and the story that I liked. And at that stage of the script he didn't like the things that I was also having trouble with. Sometimes I think, with directors — because the script had been sort of well-liked a bit and then talked about — people would be a little bit afraid to poke holes in stuff. And Morten, if you talk to him you will know that he has no trouble speaking his mind. He's very straight shooting. There's no games, no manipulation; he just says what he means and means what he says.

2 actors. 8 pages of dialogue. 1 great scene.
So he sat down and there was some plotting stuff that I was having trouble with and he was like, "That plotting is really messy; we need to figure some of that out." And he also liked the stuff that I liked. There's an early scene where Turing first gets to Bletchley Park and he's interviewed by
Commander Denniston, played by Charles Dance. On the page that is an eight-page scene of two people sitting across a table talking to each other. It's sort of a job interview. Every other director I met with was like, "You you can't have eight pages of conversation. It's just too much." And everyone had a different solution. "You have to cut it down to two pages." "You can split it into three scenes of three pages each." "We can make it a walk and talk."

That always seems like laziest, go-to solution. "Let's make it a walk and talk." So arbitrary.

Right. It's arbitrary and it's also, like, a job interview. Who does that? Why are you walking? It doesn't make any sense. I was with Morten for about an hour and he was pointing out other scenes he had trouble with, and he never mentioned that scene. So finally I said, "Morten, you haven't talked about that early scene with Turing and Commander Denniston." And he was like, "Oh, that scene's great. I love that scene. It's so funny." And I was like, "But it's eight pages of just talking. Everyone else I talked to said we're not allowed to do that." And he just sort of looked at me and was like, "Gra-Ham, I'm not sure if these other people know how to treat this." He sort of went in and showed me that that scene is where you really first get a sense of Turing as a character. It's his misunderstanding. It's all the jokes. He takes everything Commander Denniston says literally and they're just not on the same page. And you really get a sense of his character in this real loving way. Alan Turing is a difficult character, so having some humor with him, having you be able to laugh at and with him in a loving way is really important to ease the audience into what was eventually going to be a very, very heavy place. And Morten completely understood that.

So he turned your first name into two syllables, did he?

[Laughs.] He calls me "Gra-Ham." Actually Teddy [Schwarzman], one of our producers, as a joke when he made everyone's chairs on set, mine said "Gra-Ham," because everyone was used to hearing it in our offices. You'd hear Morten — his office is a couple doors down from mine and he would call out, "Gra-Ham," and I'd go running into his office to see what he was asking about.

Kind of bouncing around a bit here, but to write a movie like this, which is fascinating for so many because so few know this history, when did you stumble across Turing's story?

I had first heard about Alan Turing when I was a teenager. I've known about him since I was a kid and I always wanted to write about him. When I was a teenager, I was a huge computer nerd. I went
Alan Turing
to computer programming camp. I went to space camp.

... But I thought I wanted to be a computer programmer and among computer science folks, Turing is this object of cult-like fascination. I mean even then he was someone that computer science people had always talked about as sort of the Steve Jobs and the Bill Gates of the world because of what he had done. So I had always known about his story and I'd always thought to myself no one had ever given this a full cinematic treatment. No one had ever done a full feature film about Turing. There had been a half-dozen really wonderful biographies published. There have been a number of novels, but none centered around him — they used him in interesting ways and he was an interesting character. There had been a great play called "Breaking the Code" by Hugh Whitemore, but no one had ever done a full, proper, narrative cinematic treatment of Alan Turing, and I had always wanted to since I was 14 years old.

After I became a writer, I'd go to my agents once a year and say, "Hey, I want to write this movie about a gay English mathematician in the 1940s who kills himself at the end of the story after he's chemically castrated by the government." And they would say, "Yes, that's a great idea for a movie. Someone will totally make that." No, that's not at all what they said. They were like, "Please don't write that. That's the worst idea ever. No one will ever make that movie. That's an un-makeable movie." And then it wasn't until I met our producers Nora Grossman and Ido Ostrowsky that I was finally given the opportunity.

How did that happen?

Nora actually interviewed me for a writing job on a TV show that never ended up going to series. It was right after I moved to LA. I didn't know anyone. I did not have a job. I had just turned in my first novel about a year before that came out. But then that went away so there wasn't a job to be had. But we sort of stayed friendly after that and I ended up going to a party at her house. I remember this very vividly: I went into the kitchen and she was there mixing drinks or something and I kind of said, "What's up," and she was like, "Oh, I just optioned my first book. I just saved up $2,000 of my own money to option a story that I really like and I don't know what we're going to do with it or how we're going to make it but I just love this and I want to make this." And I was like, "Oh, cheers. Have a drink. Congratulations. That's so cool. What's it about?" And she said, "Oh, it's this biography about some mathematician. You've never heard of him."

Get out of here.

Yeah. I was like "Oh, no, I know a little bit about mathematics; I used to be really into computer science. Who is it?"  And she says, "Oh, it's this guy name Alan Turing." And I instantly freak out and launch into this totally insufferable 15-minute monologue where I'm like, "Oh my God, I've wanted to do this since I was 14 years old. This is how the movie starts. This is how it ends," and I'm just talking and talking and talking, like the whole thing. And she is inching back, like, "Who is this crazy person and why is he accosting me in my own kitchen?" So then I somehow convinced her and her partner Ido to let me write the movie for free, just because I wanted to do it so much and I love it so much. It was a real chance to make the Alan Turing story that I wanted to see.

So when was that? When did you start chipping away at it?

There were a couple of different iterations of it. From that moment on Nora, Ito and I agreed to start working together on it probably in the summer of 2010, that's when I came on. I ended up going home to New York for a while because my first book was coming out and I was doing publicity stuff for that. And I started writing the script, actually, on that press tour, after six months of research. I remember I wrote the first words of "The Imitation Game" on a plane from Chicago, Illinois to
"Are you paying attention?"
Scottsdale, Arizona in the middle of that book tour.

You flew right over Telluride.

You know what, I never thought about that. But ironically we totally did fly over Telluride. I wrote the first words of the script — which were, "Are you paying attention," that monologue — and it's still the opening monologue of the movie. It never changed, which is insane to me, that that thing that I wrote on that plane is still the opening of the movie.

Since you had such passion for the subject and the subject matter, did it kind of flow after that or did you discover, "Oh, shit, this is going to be really hard?"

At every stage it was just so much more complicated than I could have imagined. I mean, after six months of research, there was still another six months of just doing drafts. I did three or four drafts with Nora and Ido before anyone else saw it. Our main source that we were using was Andrew Hodges' biography, which is sort of the most seminal of Turing biographies. It was the first. It is certainly the most complete. There were four or five other great biographies that have been published since that have some newer information that wasn't available when Andrew's book was first published, but just to crack this story, I think the first draft was 180 pages or something like that. It was something comical. I can't believe Nora and Ido even went through the whole thing. That was a real feat of producing, just to read it! It was pretty boring.

For a period the project was set up at Warner Bros. and had Leonardo DiCaprio on board. What happened during that period?

Warners optioned it a month before The Black List came out. But the buzz around it in town existed. We had a number of offers; there was a bit of a bidding war around it. There were a lot of directors who were interested and a number of actors. We were a bit overwhelmed, honestly, by the outpouring and the enthusiasm for it, which was great. And Warner Bros. had tried a couple times. They actually put in a series of offers but we kept saying, "We don't want to do this at a studio. We don't want to do this at a studio."

Why did you feel that way?

Because it's such a small, delicate little movie. Because Warner Bros. and studios in general are very, very good at making very, very big movies.

Yeah, but is it, though? This comparison is unavoidable with a movie like this, but "A Beautiful Mind" was at Universal. There's a certain epic quality to the drama of what happens in the individual's life that could be served by a studio. Even after a guy like Morten got ahold of it, I think that it landed as a somewhat bigger movie than maybe you imagined it was or even still is.

And I think that's 100% to the credit of Mr. Morten Tyldum. Morten shot a hell of a lot of movie for $15 million. He found ways to open it up and found ways to make it feel much bigger than we thought on that budget. And I think part of that was why we didn't want to do it at Warners. We had always had a budget in our head of about 15. What's ironic is that we sort of just made up that
A hell of a lot of movie.
number from the spec scripts. None of us were experienced enough to really be able to board it out, but we always felt like it was about that. And so help me God at the end of production it literally ended up being pretty much almost on the dot exactly 15. But a lot of that was Morten knowing his stuff. He knows a million little ways of incorporating the FX seamlessly and inexpensively. Having a filmmaker experienced with doing things inexpensively — that was the other thing. The Warner Bros. version of it, we were worried the studio version would just get bigger.

... how and why did it ultimately fizzle out with them?

Honestly what happened is things were going well enough. Warner Bros. had a year long clock to make the movie; they had a 12-month option. Basically nine months into that, Greg Silverman, who was then the president of production who's now the head of the studio — this was actually before the regime change — Greg called me and he was so apologetic and so sweet. They weren't going to be able to do it that year. They needed to push it. And he was like, "Normally we would just hold onto the script for years and hope we can make it eventually. I know that you're not going to give us an extension on this option so we're going to give it back to you." He literally said to me, "Look, I'm calling business affairs right now. We're going to have the paperwork at your office tomorrow. We're going to get you out of here clean." It was super easy. "We're going to make it so easy for you because we want you to make this movie. We want to be able to get this movie made, we just can't do it."

Did it sound like he wanted out of it or do you think he was being genuine?

I think he was being genuine and I think it was too small. Like $15 million, they're not in that business. Even the bandwidth on their release calendar is worth something that a movie of that size can bear. I will say that at Warner Bros., we hadn't been forced to, but it is certainly possible if the budget had grown we might have been forced to make casting decisions that we did not 100% believe in. And I am so glad to say that at our very small budget and at our very small financier, we never
Everyone's first choice.
had to make a decision. Benedict Cumberbatch was everyone's first choice. It was who we always wanted. He pursued it passionately. We got to sort of go with our first choice with everything, which was just amazing.

And to fast forward, 15 minutes of footage screens at the Berlin Film Festival in February and Harvey Weinstein takes the bait. He buys it. I imagine there was a lot of excitement, but Harvey also has a certain reputation as far as not necessarily putting out the movie that the filmmakers made. So what was your reaction when that went down?

I was here in LA. Everyone else went to Berlin for it. As the writer there was really no purpose for me to be there. Morten met with him and everyone felt really confident that he would support us. He had read the script. He knew what the movie was. He'd seen the footage. We were not worried about anything. Harvey certainly came in and saw cuts and had notes, as did the whole company. But our running joke was that for four years we've been waiting for someone to come in and give us the note, "Does he have to kill himself at the end?" Actually when we were at Warners, that was the running joke, waiting for that note to happen. The nightmare note. The worst possible, imaginable note. No one in four years ever gave us that note. I mean everyone was staying true to the story that was written. It was very important for everyone. So Harvey came in but it wasn't like, "Chop this up into something ridiculous." He had really perceptive thoughts. I know his reputation is what it is but that guy has a track record of making really good movies.

Indeed, I often defend even his seemingly more egregious positions on movies because he knows how to make something reach a broader base. So much of his history is one of more help than harm, in the bigger picture.

And I would rather spend all day passionately disagreeing with someone who is just as passionate about the material as I am. I think we were so lucky on this movie from every stage of it, from Nora and Ido to Teddy to Morten to Benedict and Keira [Knightley] to then the Weinsteins as distributors. Everyone has just been as passionate about it as we are. And I think I've learned a lot from having those conversations with really smart people. These are really good filmmakers that we've had those disagreements with.

"The Imitation Game" hits theaters Nov. 21.
The last thing, and I never ask this question this early of someone in August because it's such a faux pas. Nevertheless, I think the movie looks like an awards contender on a number of fronts and I think you could end up with an Oscar nomination for Best Adapted Screenplay at the end of the day. No pressure. But I bring it up because I have to ask, after this incredibly serendipitous jjourney, does that concept just blow your mind?

It is an incredibly surreal thing to hear that I am going to banish from my mind when I stop being flattered that you said it. Already this movie has gone to so many places that I never imagined it would ever go. I still feel like this is just our little math movie that we were putting together in Nora's apartment a couple of years ago. And even the amount of attention we've gotten already is so very surreal and shocking to me. So I think first I will try to come to terms with all of that.

Good plan.

The Imitation Game original script

04 September 2014

SPECSCOUT

I've had several run-ins with Franklin Leonard of Black List fame, most recently on r/screenwriting where he jumped bad once again when I recommended Specscout over the Black List.  Here's the last comment he made attacking Specscout:





I thought him dissing the Nicholl was a big enough foot-in-mouth, but I wanted to find out if SpecScout did have any success stories. So I asked. I emailed Specscout and asked if they had any success stories to share. This is the response I got from Tim Lambert.
We're going to be including all of this with tons of specifics in v2 of our site, which we're launching towards the end of this month.  Of the ~60 scripts that have qualified for access, 6 have had some form of success by awesome companies.  For example, David Landcaster picked up one of our scouted scripts and is producing it as his first project since departing Bold.  Or, as another example, a manger at Benderspink is now representing one of our scouted scripts.
Regards,
Tim
What's interesting is the numbers. Specscout says they have about SIXTY scripts that qualified to be in their library.  That's a very exclusive club.  And what that gets the writer is unlimited, perpetual and free access to that library to upload their other scripts without having them vetted.

Specscout seems like a big investment at $200 bucks a pop for coverage.  But the coverage is so thorough and well-done, three different people cover your script.  If they score you high enough, your script ends up in the Libraray with all that free access.

This is why I do not recommend the Black List:

Why would  you give Franklin Leonard your money to have their script on the BL? If you want coverage, there are well-priced and much more reliable options. (see "Coverage" tab above)  From the BL you get a reader being paid crap who gives you three paragraphs, essentially. And there are rather a lot of complaints in forums on the quality of those notes.   And it isn't coverage, not intended to be.

Go check out SpecScout. Read the sample coverage. Note that if you score well, you can put all your screenplays up forever and never pay another dime.

SO

Is your screenplay worth the $200? If not why do you want to give FL your $75.00?  That's for a month of hosting and one read. You know over time you are going to be giving the Black List a lot more money. More months of hosting after you rewrite, more reads trying to get to the 8 rating.  You will spend $200 anyway.  Don't do that until you are sure you have something of professional quality and choose the right service.

Here are some numbers:




















  So far (and they haven't put up all their numbers as of this post Sept 4, 2014) SpecScout's ratio is 60-1. I'm not sure the BL comparison is that useful, as the 12k number is, I believe, hosted scripts, not those that made an 8 and were sent to industry professionals.

Leonard has reported 3 or 4 scripts that were sold or optioned, a few writers who got repped. But my investigation showed all had previous professional experience. were already repped or worked in the industry.  That is: I didn't find that guy in Columbus, Ohio sending his stuff in with no contacts or representation. But these are the people most likely to pay for hosting.

The question is: what do you want?  If you want coverage, go buy coverage.  If you want to be hosted someplace the industry takes seriously, IMO, that's Specscout.  Why do I think they are taken seriously by producers and development people?  Jason Scoggins.  The Scoggins Report guy.

Jason Scoggins. Jason brings over a decade of entertainment industry entrepreneurship to the table. In addition to boots-on-the-ground experience as a TV Lit agent (at Gersh and Writers & Artists) and feature lit manager (at Protocol and Eureka Canyon), he founded ItsontheGrid.com, the feature film database company he sold to TheWrap.com in 2011. His weekly film development newsletter, the Scoggins Report, has been a spec market staple since early 2009 and currently goes out to nearly 5000 industry executives and creatives.

Here's the link. Check it out.  Decide what makes sense if you take yourself seriously as a screenwriter. It's your money.

14 August 2014

Is there anything wrong with TALKINSCRIPT?

This call for names and email addresses appeared on Reddit r/screenwriting a few days ago (Aug. 13th, 2014):



I'm not sure what "alpha testing" is.  But there is discussion in the thread of the legitimacy of the project, so let's see what it is.  Here is what you see if you follow the above link:


That's it. That's all the info there is.  If you click sign up there's a place where you must put in a first name, last name and email address.  That's all there is.  You give them your info, and ... I guess if you want info from them, you ask in the thread. 

People did.  That's when "Div" showed up. 

As part of a lengthy response, she says:


Click that link, and you get this:



You may have noticed, this is not a website. Well, it's Go Daddy's website.  Someone registered a domain and it's parked here. Maybe there will be a website one day.  But not now. So, her saying her website is "located" at that link, isn't technically a lie, is it?

"Div," as a business owner, is quite coy about her identity. No actual names are given.  But, still, she insists on her "I'm just an open book" persona:


Okay, I will.  Here is a typical entry in the Google results:


Written by ... you guessed it - "Div."  I imagine she does work for Gazoozle.  Guess what they do? 


Okay.  Div comes across as  - well - evasive at the very least.  Div answers no questions with actual information.  She's just a bouncy, fun, girl trying to help out writers and those who insist on actual information are  ... Bigfoot stalkers?  See, in advertising, if some attacks you 1- change the conversation and 2 - attack them.  That's what Div did:



Charming, eh? I mean, srsly, she's all charm.  All "Alpha female leading the cool kids (what with the 'rad' logo) into mocking the delusional, paranoid asshole who had the temerity to ask: who are you?" We change the topic from her empty online "business" collecting email addresses and no real information to the silly, silly poster who seems to need a thorazine drip. 

I have no problem with people starting businesses from scratch.  I have a big problem with people who want to collect contact info and can't give a straight answer to a simple question.  But I do not trust people who substitute charm or manipulative language for straightforward information. It's mendacious. IF this person were legit, why would anyone have to Google her? (Because 96% of internet users do not follow links, they make their decisions from what is in front of them.)  If they like her, they will believe her.  And will dislike anyone who "attacks" her. 

So we'll see. And I'll report back. 

20 July 2014

What Makes a Great Script

Good scripts ... are entertaining. They’re bursting with content, they shine with intent and unity. They have an overriding idea and work to illustrate that idea with genre moments: heartbreaking tragedy, gutbusting comedy, spine-tingling horror. Everything makes sense, every line has a purpose and intelligence, even if its only discernible after the fact.


This is from SCRIPTS EXIST TO ENTERTAIN. CHARACTER AND PLOT ARE A MEANS TO THAT END, NOT THE END ITSELF here.  This the Story Coach site, also linked on the SCRIPT COVERAGE page you'll find on one of the tabs above.

What does "entertain"  mean?  To this writer, in this context, people seek an experience in film.  If they
Parade's End
have that experience, they have been entertained.  Some people want to be educated or made to laugh or have their point of view validated or just get the hell out of their life for a couple hours. But writing is p so personal and often so solitary, how can we make sure we're doing that?
Everything makes sense, every line has a purpose and intelligence, even if its only discernible after the fact.
We could start by checking our scenes and see if they meet at least this criteria. But I thought the most significant thing in the article was this:
Movies can be bad or good, smart or dumb, noble or base, so long as they’re entertaining. It doesn’t matter if a movie is SOPHIE’S CHOICE or DEEP THROAT, so long as it engaged with the audience on some level. A Transformers movie has thin characters and an arbitrary plot – they still make bank because people all over the globe find the spectacle of giant robots fighting engaging. A movie must entertaining, to entertain they must engage with the audience’s emotion. Plot and character are means to this end, not the end itself.
If no one is invested in the story, connected to it, if they just don't give a rat's ass what is happening or will or did, that's failure to entertain. Or just failure.



Can also be found on Reddit, where you can discuss: http://www.reddit.com/r/Screenwriting/comments/2b5n90/authors_note_the_next_six_pages_arent_important_i/

13 July 2014

Proper Grammar is Crucial - or Not

GRAMMAR: Proper grammar is crucial. You need perfect grammar, and you also need to break the rules. Certainly tenses should be consistent, words spelled correctly, and nouns and verbs should agree. On the other hand, sentence fragments are a screenwriter's stock in trade. For example, it's perfectly acceptable to write:
Anthony pushes through the jungle, toward the clearing. Suddenly three loud SHOTS are fired. Anthony peers through the leaves. One. Two. Three men lie on the ground. All dead. 
Anthony moves closer. Closer still. Right to the edge of the clearing. He can aaalllmost see what's going on --
Many grammatical rules being broken here. But they're all done on purpose. The clarity of the scene is not lessened due to the grammatical violations.



The quote is from Points for Style* by Terry Rossio at the Wordplayer site.

I usually just put things here by other people, mostly so I can find them easily for my own purposes. But this time I'm giving advice because I am qualified by education and experience to give it:

You know what  makes a script painful to read?  A writer with no command of language.  One who is so very obviously trying so very hard to sound erudite, to appear to be experienced.  Someone who looks up synonyms online.

If you don't know the difference between connotation and definition, stop writing until you do.  If you don't use the word in your everyday life, leave it out of your screenplay unless it's technical.