13 May 2014

Walter Parkes is Wrong - War Games

From: Random Access, Remote Control: The Evolution of Storytelling
by Walter Parks: IMDB page.

Walter Parkes launched his career, as far as I can tell, by writing War Games. In the article linked above, he says this:

We were just catching a national wave of interest in technology and concern for the threat of nuclear war; our market research and test screenings went through the roof, and the studio really thought they had the nextE.T. And WarGames certainly was a success -- it made about $80 million in domestic box office and bettered that internationally -- but it wasn't the runaway hit people hoped it would be.
Why? I think, despite its high-tech content, WarGames is the most traditional of narratives. It isn't a particularly complicated story, but it is something you have to follow from the beginning to end. The film's entertainment value derives more from the sequential unfolding of the narrative than from the visceral thrills or laughs of each moment, and not surprisingly, it's less interesting the second time you see it.

Oh, Dude. This is so wrong. I saw it when it opened. Immediately went back to see it again. Search it out today on cable.  And I have exceptionally good taste. 

What happened with War Games was: it was a movie for grown-ups targeted at kids.  Maybe not intentionally, but the hero was a kid.  A great kid, portrayed by a great actor.  Grown-ups didn't bother.  I did. And you blew me away - War Games first made me want to be a screenwriter because I wanted to create that amazing moment, the overwhelming light display of total annihilation that had me literally weeping in sadness and fear in the theatre because ... because it was real.  It was incredibly violent and it was all done with screens and lights and sounds and faces and ... holy shit that was powerful. 

It was lines of light. And maps. It was Apocalypse. 

But it was what it was because of that narrative I paid attention to, the one that led to that moment.   The one that didn't thwack me upside the head with the message. The one that was so perfectly crafted.  Shit. Why did you stop writing? 

Sorry.  Of course you went on to have your huge career.  Look, War Games is just a great movie you have to have a bit of brain and at least enough attention span to tie your own shoes to appreciate. It was important.  It still is

Here's IMDB's list of most popular films of 1983.  War Games is 9th. Not at all bad.  But people were tired by then.  We were tired of assassination and lies and war and  - we were tired.  We wanted them to kill that fucking shark in 3-D.  We wanted to dance so hard we couldn't think or feel.  We wanted James Bond to keep the world safe from nukes. 

We entered the age of amazing film technology.  But I think, it's time for the narrative to come back.  I think that last Superman fiasco proved that.  It's time to think again.  Speak again. Time for technology to serve the story, instead of the other way around. 

12 May 2014

10 Steps to a Great Logline

This article is excerpted from this one at raindaince.org.



The difference between a logline and a tagline


A logline is a one (or occasionally two) sentence description that boils the script down to its essential dramatic narrative in as succinct a manner as possible.

A tagline is a piece of marketing copy designed to go on posters to sell the film
- In space no one can hear you scream (Alien)

A logline is the DNA of your script. If you can’t make the logline work, it’s probably becasue the story in your script doesn’t work. This is why some people suggest writing a logline for your idea before embarking on the script.

1. A logline must have the following

-       the protagonist
-       their goal
-       the antagonist/antagonistic force

2. Don’t use a character name

Instead, tell us something about the character.
- A sous-chef
- An ex-superhero

3. Use an adjective to give a little depth to that character

It’s helpful if the characteristic you describe will have something to do with the plot.
- A mute sous-chef
- An alcoholic ex-superhero

4. Clearly and quickly present the protagonist’s main goal

This is what drives your story.
- A mute sous-chef wants to win the position of Head Chef at her boss’ new restaurant
- An alcoholic ex-superhero searches for his daughter

5. Describe the Antagonist
Missing an antagonist!

If the hero faces a more general antagonistic force then make it clear that they are battling something, not just life’s bumps and buffets.
- A mute sous-chef wants must fight off an ambitious rival to win the position of Head Chef at her boss’s new restaurant.
- An alcoholic ex-superhero searches for his daughter after she is kidnapped by his dementing, jealous former sidekick.

6. Make sure your protagonist is pro-active

He or she should drive the story and do so vigorously. A good logline will show the action of the story.

7. If you can, include stakes and/or a ticking time-bomb

If they fit in easily, include them in your logline.
- To save his reputation a secretly gay frat-boy must sleep with 15 women by the end-of-semester party.

8. Setup

Some scripts operate in a world with different rules to our own and require a brief setup to explain them...  Again, be brief.
- In a world where all children are grown in vats…
- Driven to a mental breakdown by an accident at work, an aquarium manager…

9. About the ending

Do not reveal the script’s supercool twist ending ...  The story, and thus the logline, should be good enough to hold up by itself ...

10. Don’t tell the story, sell the story

Create a desire to see the script as well as telling them what’s in it.

If you can’t write a decent logline of your idea before embarking on the script, then maybe reconsider writing [it]. If it’s unfocused and muddled at the logline stage, it’s not going to get any better as you write.

06 May 2014

READERS LOOK FOR...

Here are excerpts from two articles at Script.com: 12 Signs of a Promising Script and What Readers Look For to give a script a recommend. This is just a checklist, go to the links for the full articles and explanations.



Meet the Reader: 12 Signs of a Promising Spec Script


1. The script is short – between 90 and 110 pages
2. The front cover is free of WGA registration numbers and fake production company names
3. The first page contains a lot of white space
4. I know who the protagonist is by page 5
5. The premise is clearly established by page 10
6. Something interesting/entertaining happens in the first five pages
7. The first ten pages contain plenty of action
8. I can tell what’s going on
9. The dialogue is short and to the point
10. The script doesn’t begin with a flashback
11. There are no camera directions, shot descriptions, and editing instructions
12. There are no coffins: Amateur writers love to adorn their scripts with lots of irrelevant bells and whistles – fake posters ... illustrated covers, graphic novel adaptations, mix tapes containing the songs featured in the scripts, ... specially produced promotional merchandise – key chains, postcards, bobble heads, etc. ... most of the scripts that accompany this junk are usually just awful ...



Meet the Reader: What I Look For


(A year later, Ray Morton wrote another piece. A longer, more detailed article.  Possibly he felt writers weren't listening.  I'm including more from the list which has 18 points.  Still - go read the whole article.)

1. A reasonable page count. As soon as I open a script, I immediately check to see how long it is. If it’s over 120 pages, then the script already has a black mark against it.
 2. Something interesting in the first few pages. A good script begins with a scene or an event or an incident that is exciting or funny or intriguing or scary or spectacular 
3. A clear premise. The premise is the core concept of your story (a shark attacks a New England beach town; a young couple fall in love on the maiden voyage of the Titanic;
4. An interesting protagonist. The protagonist is the script’s main character – a character with a strong goal whose actions in pursuit of that goal generates the story’s main events and drives the narrative forward from the beginning to the end.
5. A worthy antagonist. ... . The antagonist must be formidable enough to provide sufficient opposition to foil the protagonist for the length of the script. If the antagonist is a person, then I want him to be a colorful, interesting character, but not so colorful and interesting that he overshadows the protagonist.
6. A clear conflict between the two. The conflict between the protagonist and antagonist must be clear and understandable so that I can understand what they are doing to one another and why. 
7. A story that develops the premise. A good script is one in which the story springs from the premise and spins that concept out through three acts to a logical and exciting conclusion. ...  nothing is more satisfying than a story based on a great premise that makes the most of it.
8. A story that brings a fresh twist to its genre.
9. A plot I can follow. We’re in the era of non-linear storytelling – screenwriters today seem determined to avoid presenting a plot in anything resembling a straight line and so go out of their way to tell tales in out-of-order fragments, flashbacks, asides, dream sequences, ...  If you want to employ these gimmicks ...  don’t convolute it to the point where I get lost in your narrative machinations, because if I can’t understand your story, then it’s a good bet I’m not going to recommend it.
10. A plot with momentum. A successful dramatic narrative is one that builds continuously from the inciting incident to the inevitable climax.
11. An exciting climax that resolves the story’s central conflict. A lot of specs contain climaxes that are action-packed, but that don’t resolve the narrative. 
12. An unpredictable ending that is also logical and satisfying. ... when going for an unpredictable finale, writers often come up with denouements that come out of nowhere, that are not a logical outgrowth of the events that lead up to it. ... Unpredictable and twist endings only work if they also make sense.
13. Dialogue that is clever, characteristic, and brief. For me, good dialogue is dialogue that makes its point with wit and charm, that reflects the character of the speaker, and that doesn’t go on and on and on. 
14. Tightly-written action. As anyone who has read more than a few scripts will tell you, action is the hardest stuff to read. ... I (and most readers) prefer it when the action is written in brief, easy to digest paragraphs of only one, two, or three sentences and that can communicate the essence of the sequence without describing every thrust and parry, lock and load.
15. A script that can be a movie.  A script that can be a movie must also have a scope and scale that can be produced for a realistic budget. It must also not contain material that is inappropriate for the target audience (in other words, if your script is intended for a wide, mainstream audience, it cannot contain overly graphic sex and violence, something many young screenwriters fond of exploding brains and exposed, engaged body parts often forget).
16. An original voice. By this I don’t mean snarky or smartass stage directions – those are tiresome. What I mean is a point of view or a sense of humor or a way of looking at characters, scenes, and the world that are fresh, original, and unexpected.
17. A script that does what it is supposed to do. In other words, if the script is a comedy, then I want it to be really, really funny ...  If it’s a horror movie, then I want it to scare the beejesus out of me .... 
18. A feeling. A script stands its best chance of getting a thumbs-up from me if I experience a strong emotion at the finish – if I’m feeling very happy or intensely sad or amazingly inspired, or incredibly relieved. The best movies provide us with a moving, transformative experience. The best scripts do too.
Check out my new books A Quick Guide to Television Writing and A Quick Guide to Screenwriting. Both are handy primers to the art, craft, and business of writing for the big and small screens.



About the Nicholl

This post is a blatant rip-off from a thread on the Wordplay forums

Alicia asks: "So, what is it that continues to bring Nicholl so many submissions?"

Greg Beal answers:


  • The Academy Nicholl Fellowships in Screenwriting is sponsored by the Academy of Motion Picture Arts and Sciences. Perhaps some writers want to be able to say that they participated in a program sponsored by the organization that hands out the Oscars each year.
  • Up to five $35,000 fellowships are awarded to talented new screenwriters each year. (BTW, it has been five every year since 1995, when four fellowships were awarded. Over $3.4 million has been awarded since 1986.)
  • Last year, Short Term 12, written and directed by 2010 fellow Destin Cretton, was a critical darling and an audience favorite (among those who saw it).
  • The ranks of Academy Nicholl fellows include writers, writer-directors and writer-producers such as Allison Anders, Doug Atchison, Destin Cretton, Raymond De Felitta, Jacob Estes, Anthony Jaswinski, Ken Kristensen, Ehren Kruger, Kurt Kuenne, Andrew Marlowe, Jason Micallef, Randall McCormick, Terri Miller, Karen Moncrieff, Annmarie Morais, Mike Rich, Creighton Rothenberger, Bragi Schut and Rebecca Sonnenshine, among others. Novelists among the fellows include Pulitzer Prize winner Jeffrey Eugenides, Patricia Burroughs, Jim Foley, Robert Gregory Brown and Robley Wilson. Academy Nicholl fellows have written, co-written, directed or provided the story for movies that have earned more than $5.4 billion at the world-wide box office.
  • Four of the five 2013 fellows have either sold their scripts or been hired to write on assignment. The fifth is the recipient of an up to $150,000 production grant.
  • In recent years current and past Academy Nicholl fellows, as well as finalists and semifinalists, have had scripts appear on the annual Black List of "best liked" unproduced screenplays in Hollywood.
  • The program has served as a stepping stone for some writers. Among the past finalists, semifinalists and quarterfinalists are Michael Arndt, Steven DeKnight, Ava DuVernay, Vince Gilligan, Damon Lindelof, Melissa Rosenberg, Scott Rosenberg, Jon Spaihts, Meredith Stiehm and Marianne Wibberley, to name only a few.
  • Each year lists of fellows, finalists, semifinalists and quarterfinalists are distributed to hundreds of Academy and film industry members. Many writers are contacted each year directly through their appearance on one of these lists. 

02 May 2014

Plot vs Story




PLOT:
Two friends go on a quest that ends tragically for both.

STORY:
Jack and Jill go up a hill to fetch a pail of water.  Jack falls down, breaks his crown.  Jill goes tumbling after.